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A multidisciplinary artist and graphic designer. I hold a master's degree in graphic design and have worked as a research assistant — but academia never fully contained me, and I never intended it to. Everything began with a nightmare. A horror film watched at nine years old left marks that didn't fade. To escape those dreams, to wrestle those surreal monsters into something I could control, I picked up a pencil. That impulse — to confront the strange through making — has never left me. It simply found new forms.


My work centers on the human body, on human conditions and ideas, and on the ordinary moments of everyday life. I am drawn to people — the way they exist, the way they feel, the way they move through the world. A gesture, a pause, a fleeting emotion that passes too quickly to name. These are the things I keep returning to. What defines my practice is movement. I have never been loyal to a single medium, material, or aesthetic, and I never intend to be. I began with paper and pencil. I moved into digital tools, then into AI, then into building my own software. Today I create tools — Demonic Engine, Demonic Paint, Demonic Vibes — that are not separate from my art but are themselves expressions of it. The instrument and the work are the same act.
 

I call this vibecoding: the practice of shaping software through artistic intention rather than pure technical logic. When I build a tool, I am not solving an engineering problem. I am asking what kind of images, what kind of motion, what kind of humanity I want to be able to capture — and then building the means to capture it. My subjects do not change with my tools. The curiosity about people, about how we live and what we carry, stays constant. What changes is the texture, the resolution, the way it moves. I define myself as a multimedia artist not as a stylistic position but as a philosophical one. To commit to a single medium is to accept a boundary I don't believe in. The eye stays the same. Everything else is open.

Undergraduate & Graduate & Postgraduate

Graphic Design, Fine Arts University (2009, 2018, 2025)


Thesis Topics
The Study of Comic Book Characters (undergraduate)
Alternative Poster Designs for Films (graduate)
The Influence of Japanese Art on Popular Graphic Design (post-graduate)

Past Jobs

Research Assistant in Graphics and Illustration Departments of Universites (8 years), Freelance Graphic Designer, AI Artist, Illustrator

Art & Research 
Illustration, Graphic Design, AI, Vibecoding, Multimedia Art

Exhibitions

Art Basel Miami (side event-exhibition) // Miami, Mintery x Gamma.io / 2022

NFT.NYC Exhibition / 2023

NFT Mobile Exhibition // New York, Metamask x SHILLR x Unfold Gallery / 2023

Bad Glitch Only Exhibiton // Rome, Superchief Gallery x NFT Rome / 2023

NFC Lisbon // Superchief Gallery x NFC / 2023

NFT Group Exhibition // Rome, Satyrus Meta Art / 2023

Bad Glitch Only Exhibition // Tokyo, Superchief Gallery x NOX Gallery / 2023

Trader // Shanghai, Explainer Gallery x ObjktOne / 2023

Angels & Demons // Milan, CoCollectors x Ninfa / 2023

Junk Drawer // NYC, Superchief Gallery / 2024

NFT. NYC Exhibition / 2024

NFT Paris // Objkt x NFT Paris / 2024

All Cats are Beautiful // NYC, Superchief Gallery / 2024

Digital Art Deathmatch // South Carolina, Beeple Studios / 2024

NFC Lisbon // Superchief Gallery x NFC / 2024

Edge Esmeralda // California, Edge City / 2024

Text Me // Seattle NFT Museum / 2024

Self-Reflection //  Canvas 3.0 NYC, Transient Labs / 2024

Canal Street Show // NYC / 2025

Hypnagogia // Solo Show on Objkt / 2025

Deck of Hearts // Objkt x ArtverseParis / 2025

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